DANVILLE, Ky. – The Centre Esports teams wrapped up a successful fall season with strong performances in the National Esports Collegiate Conferences (NECC) and the Peach Belt Conference (PBC).
VALORANT:
Centre 0, St. Lawrence University (Scarlet) 2 (4-13, 3-13)
- Centre decided to go into the first map with a less conventional play style. They forwent their usual character selections and instead chose a more offensive composition by incorporating an Iso and a Neon. The plan replaced some defensive characters which ended up being a downfall. The team started by defending and simply had no stopping power when it came to holding areas of interest. Saint Lawrence was able to take control of the sites and then deplete Centre of resources before they had the opportunity to take an aggressive angle. Centre would lose the first 9 rounds before being able to scrape together a win. When the sides did eventually swap, Saint Lawrence had too much of a lead in rounds for Centre to establish the comeback.
- Centre decided to go back to a more familiar character composition in the second map, but this would be the first time Ascent has been played in the season. Centre showed that they shouldn't be written off as they managed to keep pace with Saint Lawrence. Even on most rounds that Centre loses, they are able to take the site and plant the spike and eliminate most of the enemy players. Ascent's layout forced Centre to fight uphill at some points; the use of those sniper rifles gives Saint Lawrence the upper hand. Like the previous map, when the teams switched sides, Saint Lawrence had too much of a lead to gain any meaningful ground in the second half. Despite this, "bryan" (Bryan Tran) was determined to fight until the very end and establish himself as a force to be reckoned with, and would end the series with 26 kills while the rest of the team averaged about 12 kills.
Centre 2, Northern Virginia Community College (Violet) 0 (13-5,13-6)
- Centre used a familiar team composition to start this map on defense. The team denied NOVA from getting onto site. NOVA regularly sent half of their team to one site and the other half to the other site. Centre proved to be better at gunplay so regardless of strategy NOVA took too many casualties before they could make a play. Centre was able to keep up a lead through everyone simply out shooting. There were only a few rounds where one of Centre's players did not get a multikill. Centre reached halftime with a 10-2 score. While Centre was not able to get a streak of wins like they did on defense, they easily wrapped up the team after a few close rounds to both teams.
- Centre did not let up with their impressive shooting as they took the first few rounds with ease. A notable player for the entire map is "19 Dollars" (
Tommy Yu) who made sure that the flanks were always clear. Centre crafted a very trustworthy plan involving playing at a distance in order to get kills before running as a team to a different site. Once on the site the team would be able to anchor down and play very defensively. NOVA was able to put up a little bit more of a fight compared to Bind. The occasional win for NOVA was not able to get them enough momentum to snowball into anything eventful. Centre's superior gunplay and solid strategies were simply too much for NOVA to keep up with. "19 Dollars" (
Tommy Yu) ended the map with 21 kills and 8 deaths as the games kill leader and least deaths.
Centre 2, South Carolina (Garnet) 1 (8-13, 13-8, 13-6)
- Centre chose to select some characters that they do not usually run in their games by playing Kayo and Yoru on the Abyss map. While Centre put up a good fight initially, they were unable to get any benefit from their aggressive options afforded by these new character choices. USC Garnet reliably captured and hold the middle lane of the map which gave them great options when it came to which site was under attack. When Centre finished the first half of the map down eight rounds and with little hope of winning, the team still proved their worth on the offensive which helped secure six more rounds before USC Garnet took the win.
- Centre returned to a normal cast of players on Pearl. "19 Dollars" (
Tommy Yu) was a Phoenix player and they opened the map with a string of multi-kills thanks to Phoenix's natural ability to block off certain sight lines and pop out of virtually anywhere. 19 Dollars led the charge as Centre showed that they are a force to be reckoned with and reversed the score of last map. When it was Centre's turn to defend they struggled heavily, no doubt to the more offensive sided characters. They seemed to be struggling to get over this hurdle when seemingly out of nowhere 19 Dollars used their ultimate ability to rush forward and kill two enemies before neutralizing the remaining three enemies and getting an Ace for killing all five enemies. Centre used that economic advantage that their duelist got them and secured the final round to even the score.
- Split is a common map for Centre so it was not surprising that they ran an incredibly familiar tried and true character roster. Centre and USC traded round after round keeping it relatively even until half-time where Centre only managed a two-round lead. Sometimes on certain maps there is a team that is simply better at a certain side, attacking or defending. It can be the familiarity, the composition, the playstyle, or just a preference. For Centre it is all of the above as they hit the ground running for the defending half of this map and surpass USC Garnet in nearly every regard. "wh1sper" (
Dewey Du) was the ultimate team player on this map and ended it with 14 assists and 14 kills.
Centre 2, Louisville (Black) 0 (13-11, 13-7)
- On the sunset map, "howl" (
Aaron Klein) put on the character Gekko who is usually played by "wh1sper" (
Dewey Du) while "wh1sper" (
Dewey Du) played the character Kayo who is known for their ability to support their team when attacking the sites and disabling the enemy's abilities. Louisville had a flawless season leading up to this game and Centre had full faith in a relatively new strategy. Louisville won the first few rounds, but Centre quickly found their groove. Centre managed to open a lot of rounds with kills that Louisville couldn't punish. Notably, "howl" (
Aaron Klein) got several multi-kills that secured important rounds for Centre. The teams were even going into the second half, but Centre took the first few rounds putting them ahead. This small lead was maintained through smart ult usage until Centre takes the map. Just as "howl" (
Aaron Klein) had proved that the switch to Gekko was good for the team with their multi-kills, "wh1sper" (
Dewey Du) proved that they did their job as well when they ended the game with 15 assists.
- On Ascent, Centre played a familiar character composition for this map and had a familiar start to this map as they lost the first two rounds, but quickly came back and win the next five rounds in a row. "bryan" (Bryan Tran) got an impressive quadra-kill. Then at the very start of round 10, took down three enemies at the same time. These feats allowed Centre to reach half-time with a four-round lead. Centre made short work of the second half by taking long flanks and approaching situations as if they were attackers which put Louisville off enough that Centre took the win for the map and the series against a team that was flawless before the series.
Centre 2, Northeastern (Yellow) 1 (9-13, 13-8, 13-8) - NECC Quarterfinals
- The game on Pears was the first playoff match for the squad. A 1-2 turned into a 1-6 very quickly, putting Centre in dire straits. Northeastern got off to a good start that Centre was not able to stop. It was not until the 8th round that something clicked for Centre's players as "bryan" (Bryan Tran) got a quadra kill and then the next round pushed into an incredibly risky area before wiping out all of Northeastern for the penta-kill Ace. The Colonels managed to get a 6-6 halftime tie, but fell in the final action on that map.
- Centre went into the Split map one bad map away from elimination. Centre stayed neck and neck with Northeastern. The Colonels kept the game even until the last few rounds of the half when Centre finally broke through and had two rounds where their synchronization lead to a handful of kill trades that went in Centre's favor. "bryan" (Bryan Tran) opend the half with a triple kill which secured the round for Centre. Northeastern started to pull a little bit forward, but Centre continued to try and go for a string of trades and occasionally will win a round. Centre had too much of a lead for Northeastern to make a comeback and "bryan" (Bryan Tran) finished the map with a triple kill.
- On Ascent, Centre intended to send a message with a 4-0 lead. Northeastern wass able to regain their footing quickly though and even the match up. The two teams went back to being tied up at half time. Centre loset their pistol round and their save round after that just to bring it back once they can buy rifles. What seems to be a small lead through various sniper kills slowly turns into a flourishing economy for Centre. Centre's ability, as a team, to find the first kill of the round and then engage while up in numbers is what drives them to not lose another round and take the win home. "bryan" (Bryan Tran) ended the match with 32 kills which is impressive at first glance, but is even more impressive when you know that it is the same amount of kills as the players with the second and third most kills combined alongside his already impressive 10 first bloods. While "bryan" (Bryan Tran) has been a star this series it is important to remember those that lift you up as "howl" (
Aaron Klein), "wh1sper" (
Dewey Du), and "ixora" (Hung Le) had a combined 32 assists and all of them had assists in the double digits.
Centre 0, Michigan-Flint (Maize) 2 (12-14, 5-13) - NECC Semifinals
- The Valorant team's semi-finals match started on Split. A strong play that Centre used a lot last match was an aggressive push down the middle lane of the map. Centre tried to pull it off against UM Flint, but their defense was too strong for Centre to break through. Centre was losing rounds with rifles that UM Flint was winning with cheaper equipment and scavenged guns. Centre struggled to make actual attempts on even ground because their economy was so lacking. Centre went eight rounds before finally getting their first round. A timeout was called on a round where Centre was saving, so whatever plans they concocted wouldn't be put into place until the next round when the team could buy rifles. When that round came, a blast onto B site got the first spike plant of the map and "19 Dollars" (
Tommy Yu) positioned themselves behind UM Flint perfectly for the first round win for Centre. In round 20, UM Flint changed their strategy to one that prevents Centre from executing an aggressive retake or utility filled defense and they took the next few rounds until the score was12-9. Centre pivoted to a more guerilla style of fighting where they filled points of interest with smokes and trips before lunging onto UM Flint and taking them out. Centre takes it to the team's first overtime of the season, but in doing so they are forced to switch back to attack and they simply could not keep the pace up and UM Flint takes the first map. "19 Dollars" (
Tommy Yu) finished the match with 24 kills which was third best in the game and 15 assists which was the highest in the game.
- Centre opened the Pearl map with a win on their pistol round, but was stopped dead in their tracks in round two. The next handful of rounds went to UM Flint because Centre was playing split up. On rounds that Centre could buy good weapons, UM Flint responded with powerful ultimate abilities that shut them down. With a 1-11 half, Centre was looking desperate for a string of wins to bring the match back. "bryan" (Bryan Tran) did his best to secure as many kills as he could and through impressive abilities usage and regular multikills, managed to gain as much ground as possible for Centre before UM Flint won. "bryan" (Bryan Tran) had top kills for our team in the first map and top kills in the game on the second map.
OVERWATCH WHITE:
Centre 3, Georgia College and State University (Green) 0
- The Overwatch White team faced off against Georgia College and State University, a closely matched team in the Peach Belt. The team started off in the map in Antarctica, where Centre started the map off strong with their signature dive-hybrid team composition. As StarGarden (
Leif Becker) shredded through GCSU with Venture and Adamah (
Adam Hutchinson) takes the charge with an aggressive Brigitte playstyle, Centre won rounds 1 and 2 with relative ease.
- On Kings Row, things weren't as one-sided. GCSU with some well-timed ultimates, pushed through two checkpoints and almost capped the third. However, with BigSoup (
Blake Shrewsberry) on a more aggressive tank, Orisa, and some nicely placed Mei walls by SkelloJello (
Lucas Poynter), Centre easily made up for lost ground and pushed until the end in half the time.
- Runasapi, the newest push map, looked like an old friend for Centre White. Especially for DoodooBoodoo (
Diego Loera) on Sombra, as he terrorized GCSU's backline. It was a clearly one-sided win for Centre, with Ratking (
Drake Wright) taking play of the game on Juno after the win. Nothing extraordinary happened here
Centre 3, South Carolina Aiken (B) 0
- SkelloJello (
Lucas Poynter) showed their true colors during the Oasis map. In both round 1 and 2, their Rammatra took charge and put so much damage into the enemy team from the front, while DoodooBoodoo (
Diego Loera) controlled the back with Sombra. DoodooBoodoo disoriented USCA so much that he even gets play of the game, picking up 3 kills to win the map.
- Round one on defense was again controlled by DoodooBoodoo on Sombra on the Numbani map, annoying USCA's backline supports over and over. USCA makes no progress on the first objective so that Centre can flip it around on round 2 attack and win the first fight, therefore winning the map. StarGarden (
Leif Becker) gets play of the game.
- Colosseo, map three, was more of the same. Again, DoodooBoodoo showed his cyberbullying skills by terrorizing and confusing USCA, leaving the rest of Centre to easily clean up team fights and control the game. Discord orbs from Adamah's (
Adam Hutchinson) Zenyatta gave Centre a clear advantage over USCA's tank, letting our damage lineup rip through their tank's health with ease. All of this paired with Ratking's (
Drake Wright) support let Centre push the robot to the very end, taking map 3 and the game.
Centre 3, Converse (White) 1
- Map one, Ilios, started off strong with Centre gaining first point control, only for Converse to flip it in the next teamfight. Thankfully, after a collective push from the team led by a Juno ultimate from RatKing (
Drake Wright), Centre regained control and held possession until completion. In round 2, BigSoup (
Blake Shrewsberry) opted to use an Orisa for their tank pick, allowing for some added aggression and sustain. This was more than enough to win the round 100% to 0%, giving Converse no chance to advance. StarGarden (
Leif Becker) picked up play of the game on Venture in round 1.
- Centre White started on defense on the King's Row map and held for a solid three minutes with their signature Zarya composition. But after Converse expended both of their support ultimates, Centre had no ultimates left that could defend, letting Converse take the point. Converse continued to slowly make progress, eventually taking all 3 checkpoints. On attack, Centre stuck to their normal plan with the Bastion/Zarya bubble combo. StarGarden in the third section of the map gets a 4-elimination ultimate after comboing with BigSoup's Graviton Surge. Centre gets a 1-minute and 40 second advantage for the second defense, and DoodooBoodoo (
Diego Loera) saved the point with a frame-perfect EMP. All Centre needed to do was get 33% on the objective to win map 2. It's no surprise that StarGarden got play of the game again with the 4-elim ultimate.
- Converse showed they were not out of the game yet on Colosseo, as their own Zarya Bastion composition catches Centre off guard. Centre was left with little to defend with as Converse won map 3. StarGarden, again, got play of the game–this time on Cassidy.
- Again, StarGarden took control of the match this time on Suravasa. After a back-and-forth battle, StarGarden took their fourth play of the game on Venture on the final point by using their ultimate and wiping the enemy team. Centre's synergy really shined in this map, with Adamah (
Adam Hutchinson) calling the shots and taking charge, Centre seemed undefeatable. Centre took the map with ease, leading to the overall victory.
Centre 3, Georgia College and State University (A) 1
- On map Samoa, Centre White led with SkelloJello (
Lucas Poynter) on the tank soaking up damage and DoodooBoodoo (
Diego Loera) taking some kills in the backline, giving Centre first control of the point. Ratking (
Drake Wright) built their Juno ultimate super quickly and uses it to win the second engagement with ease. Unfortunately, Adamah (
Adam Hutchinson) used their Brigitte Rally a little too early and doesn't have it for the next fight, meaning GCSU can take control of the game. Thankfully, Centre flipped the point once more with some very coordinated team play, winning round 1. Round two did not go as planned, however, as GCSU switches up their strategy and runs a dive-oriented composition. With Winston jumping in at opportune moments, it messes up Centre white in round 2 and loses them the round. In round 3, Centre played more grouped up in order to avoid the dives coming from GCSU. Some good ultimate usage from DoodooBoodoo took out their supports and Centre took the lead. The new adaptability from Centre allowed for a clean round 3 win, winning them the map.
- After a shaking loss on Eichenwalde, Centre had to try their best to put themselves back together. Colloseo went back and forth, with Centre winning one fight, and GCSU the next. This continued throughout the entire game until the end. Centre was in the lead, but there was one fight left and GCSU had control of the robot. If they won, then they would win the map. But Centre regrouped, and a Cassidy ultimate from StarGarden picked off GSCU's Ana, which gave them the momentum to win the last fight in overtime with only 5 meters to spare.
- Centre, back in their groove, takes initiative and gains first control of the first flashpoint on Suravasa, but GCSU ultimately won the fight and took control themselves. They kept Centre out until they got the first point. But Centre did not like this, and was not about to lose their winning streak, so they locked in on the next three. BigSoup (
Blake Shrewsberry), especially, was the leader in this match, owning the frontline and keeping GCSU at bay. The momentum created in the next flashpoint continues to points 3 and 4, with Centre winning both and winning the match. The win made Centre Overwatch White undefeated in in their inaugural PBC regular season.
Centre 3, Florida State University Panama City (B) 0 – PBC Quarterfinal
- Centre starts strong in round one on Nepal, winning the first fight due to DoodooBoodoo's (
Diego Loera) typical Reaper shenanigans. FSUPC does take a fight, but Centre comes back after regrouping and wins after a perfectly timed rally from Adamah's (
Adam Hutchinson) Brigitte. They hold the point for the round 1 win. Round 2 goes even better. SkelloJello (
Lucas Poynter) bunkers the control point on Rammatra and StarGarden (
Leif Becker) bolsters the defense with Symmetra. Centre white controls the point the whole round and wins map 1. SkelloJello gets play of the game.
- Centre has defense locked down on the Kings Row map by this point, not letting FSUPC get one tick mark on the control point. DoodooBoodoo had an amazing team wipe from the high ground, eliminating all of FSUPC. On the attack, Centre was a bit unorthodox and used a Doomfist, Zenyatta dive composition. Centre quickly won the first fight, and therefore map two. StarGarden got play of the game on Bastion.
- Colloseo featured Centre ran a dive composition this round with BigSoup (
Blake Shrewsberry) on Winston. Ratking (
Drake Wright) made sure there were almost no deaths on the board for Centre with some great healing output. It was a complete wash, with Centre winning the map in under 3 minutes. BigSoup got play of the game.
Centre 3, Converse (White) 2 – PBC Semifinal
- In round 1, Centre White tried out a Winston dive composition on Ilios, but Converse did not let that fly with a Bastion to counter. So Centre made a swap to Zarya where things went a bit smoother. The Colonels gained control but Converse eventually locked Centre out and won round one. Round two was the hardest loss Centre took, where the only opportunity had was after Converse's Bastion accidently eliminated themselves. Converse shut Centre off and won map one.
- On the attack on Kings Row, Centre took the opportunity created by StarGarden (
Leif Becker) after they took out the opposing tank. With both tanks off of the field, Adamah (
Adam Hutchinson) took control and assumed the tank role until BigSoup (
Blake Shrewsberry) could make it back. After capping the first point, the momentum carries throughout points 2 and 3. On defense, Centre showed why Kings Row is their map. Converse did manage to take first point, but an amazing ultimate combo coming from BigSoup and Adamah held them off from making much progress, securing Centre the win.
- The first three minutes on Colloseo was constant team fight after team fight, where RatKing built an extremely fast ultimate on Juno. The whole map was a back-and-forth battle where one team would make up the distance the other team just made. The battle got taken down to overtime, but Centre lost the last team fight and Converse won the map.
- Converse won the first team fight on Suravasa and gained control. Two picks from Centre's damage players allowed the Colonels to win the fight and take first point. Aggression from Centre won them the second flashpoint with ease. The next flashpoint did not go as planned. An early Cassidy ultimate from Converse got a kill on StarGarden, forcing Centre to hand Converse the point. Centre never gained control of this point. Point four Centre lost as well, but this time on purpose. The team had a chance to contest but chose to abandon it in favor of better positioning on flashpoint five. The conservation of ultimate charge gave Centre the advantage and won the team the map. RatKing got play of the game on Juno.
- Circuit Royale was a counterpick map against Centre, knowing that their specialty characters were not long ranged. Centre played their normal characters anyways. Converse did get two checkpoints, but Centre made a final stand and warded them off with the rest of their ultimates in overtime. On the attack, Centre slowly but surely made progress and pushed past points 1 and 2. To get point 3, Centre made a phenomenal play and goes to the high ground so that BigSoup can drop down with their ultimate and wipe the team. BigSoup also got play of the game.
Centre 0, South Carolina Aiken (A) 4 – PBC Championship
- Centre White was forced to switch up their roster at the last second for the Lijiang map which put them at a heavy disadvantage when it came to executing the strategies they had practiced during the regular season. In the first round Centre tried a lot of head on attacks in hopes that someone could get cut off from their team from one of the Mei walls. This proved to be a mistake as Centre struggled to contest the flanks and was quickly wiped out several times and wasn't able to contest the point once. In the second round, USCA went for a less flank-oriented playstyle which meant Centre and USCA would be fighting each other directly and in big team fights. USCA charged their ults a little bit faster and took control of the map quickly and maintained that control by keeping a healthy ultimate economy. Team fights were often dictated by which team got to use their ultimate first and get a kill and that was always USCA.
- Centre opened Kings Row with a switch from SkelloJello (
Lucas Poynter) from Mei to Bastion which provided a more stable frontline while also allowing flankers like DoodooBoodoo's (
Diego Loera) to do so more comfortably. Centre also showed that they were learning from the previous map as they manage to capture the first point. USCA retreated which gave Centre a lot of space to push forward where DoodooBoodoo sets a trap by hiding and waiting for USCA to reengage. The Colonel then leaped out and kills 4 of USCA's players, securing another stride of progress towards the next checkpoint. While Centre did make more progress, once again USCA's proficiency with ultimate management proved to be too much for Centre as the timer runs out just before the second checkpoint. USCA did not stop with their speediness as they took fights deep into Centre's territory and Centre's inexperience with players and strategies like this prevented them from recuperating before USCA won the second map.
- For Colosseo, Centre decided to switch out BigSoup's (
Blake Shrewsberry) Orisa for a Ramattra which provided a mix up in strategy as well as a more offensive playstyle. This switch made the match incredibly close as both teams traded fight after fight. Centre would win a fight and gain some progress and then USCA would do the same. Once the objectives moved closer to both of the teams' spawns, USCA was able to use their hyper-aggressive playstyle to hold Centre in their spawn room which added the additional pressure they needed to drive the win home.
- Suravasa found the Centre team with their backs against the wall and needing to make an adjustment. Centre decided to completely mix up their support composition as they switched Ratking (
Drake Wright) onto Moira and StarGarden" (
Leif Becker) onto Lucio. These characters were not being actively practiced by Centre, but were trustworthy picks from previous seasons and casual play. The speed provided by these characters was intended to assist in matching USCA's aggressive playstyle, but mostly only proved to get Centre into fights faster and not to sprint forward to take advantages mid-fight or post-fight. A mixture of superior coordination and anticipation of Centre's moves would secure USCA all three points and leave Centre with nothing.
OVERWATCH GOLD:
Centre 3, Florida Southern 0
- The first few fights on Oasis came down to one or two plays by each team in order to give them an advantage and capture the point. Every overextension by Centre lead to a kill for Florida Southern and their very aggressive damage players, but the same went for Centre as Carp (
Jacob Carpenter) was always ready to sever one or two players from their team with Mei's Ice Wall for a healthy engagement to start the fight. Halfway through the round Florida Southern made a push to take a point and was successful. However, when Centre recovered, they managed to use fewer ultimate abilities to retake the point. This trade gave Centre a major advantage going into later ultimate trades. In round two, Centre ended up opening with an incredible double kill from Carp and more Ice Walls secured the first 60-percent of the point before Florida Southern walks right into Carp's Blizzard leading to a team wipe and a win for Centre.
- An incredibly quick game on King's Row started with a strong defense from Centre as BlakuBlaku (
Blake Brigham) wass able to hold an incredibly defensive position. Because of the defensive position Centre held, Florida Southern had to push out into the open which gave Chonkyghost (
Jonathan Kromer) the opportunity to reign constant damage into Florida Southern. For the second half, there was a slight stalemate until Centre was able to build up enough damage to use their ultimate abilities. Once most of the team unleashed their ultimates the point was theirs and so was the game.
-Runasapi started with a great move from Centre with a heavy emphasis on pinning down Florida Southern's fast and highly mobile characters and then facing the more powerful and slow characters as a group. Centre cleared the map's first checkpoint with relative ease. Shortly after the checkpoint Florida Southern used all five of their ultimate abilities and recaptured the point. The fights stayed equal throughout the rest of the match and the point stayed really close to the midpoint between the two teams. Centre and Florida Southern faced off for several more fights, each seeming even closer than the last. In the end, Centre was able to predict and play around the last volley of ultimates and then re-engage to win the final battle as well as the series.
Centre 3, Columbus State (A) 0
- In the first round on Antarctic Peninsula, Centre started strong by winning the first team fight after three eliminations from Toonie's (
Rashawn Butler) Juno play. After gaining 50-percent point progress, Columbus State turned the point around and turns the game even, but an extremely fight-turning Rally from Runner (
Baxter Keith) let Centre gain control once more, leading to a round one win. Round two was even more exciting. After Centre gained first control of the point and brought it to 99-percent, both teams scraped for a minute-and-a-half long teamfight where Columbus comes out on top. But after ChonkyGhost (
Jonathan Kromer) took out their tank and their support, Centre took the point again and won round 2. BlakuBlaku (
Blake Brigham) got Play of the Game with Rammatra.
- King's Row was a bit more trouble for the Gold team on the defense after Columbus State won the control point. However, Centre did not let this deter them as they displayed a lock-down defense thanks to the Mei/Bastion damage lineup from Carp (
Jacob Carpenter) and ChonkyGhost holding them close. Centre on offense, however, was a different story. The Colonels rushed in after an opening was created by Carp with a Mei wall, allowing ChonkyGhost to shred through Columbus State with some high-damage numbers. After only 45 seconds, Centre won the first objective with five minutes on the clock. In only another 45 seconds, Centre dominated the battlefield and made up the progress with the payload, making map two a win and securing ChonkyGhost Play of the Game.
- Colosseo was nearly a complete victory. Centre pushed all the way to the end after winning the first brawl, thanks to some ank pressure from BlakuBlaku. Columbus State turned the tides at the last second and got the robot in their control–but not for very long. Centre quickly reengaged, won the fight, and guided the robot to the other end of the map, not allowing Columbus State to gain any progress whatsoever. With that came a Play of the Game from Toonie and a map 3 win for Centre College.
Centre 2, West Georgia 3
- In round 1 on Ilios, West Georgia caught Centre by surprise by an off-meta dive composition, consisting of a Winston tank, Echo damage, and Lucio support. Centre was initially overrun by the amount of speed and burst damage, being picked apart from all angles. On round two, the Well map, West Georgia switched to a rush composition and made it to the control point first, giving them enough advantage to gain control. However, a Blizzard from Carp's (
Jacob Carpenter) Mei turns the tides, and put Centre back in the game. West Georgia quickly made up for it with a speedy rush in, regaining control and holding the point until the end, winning West Georgia round 2. Regardless, Toonie (
Rashawn Butler) took play of the game on Juno.
- Centre pulled out the King's Row special on attack: Rammatra, Mei, Bastion, Brigitte, and Juno. The map is Centre Gold's bread and butter, and they did not disappoint. West Georgia played in an unusual position on the high ground, which is something not many teams can pull off. But after getting over the initial confusion, BlakuBlaku (
Blake Brigham) spaced them out with some Rammatra punches and took the control point. With ultimate advantage and a nicely placed Mei wall, Centre easily escorts the payload to the second checkpoint. West Georgia again pulls off a cheeky strategy and wraps around checkpoint three, flipping the fight around. But Centre fended them off and gained the time advantage–taking WG to overtime. WG did take third point, however, sending both teams to round three. All Centre had to do was win one teamfight to win the game, and Toonie cleaned up WG for the map 2 win.
- New Queens Street saw West Georgia make a huge advance for the first half of the map, slowly taking more and more distance. But an ultimate from ChonkyGhost's (
Jonathan Kromer) Bastion was enough to scare WG away, and Runner (
Baxter Keith) soon followed up by cleaning the playing field with Brigitte. After turning the fight around and making up lots of distance, WG struck back with their own Bastion ultimate, forcing Centre to retreat. After a continuous back and forth, Centre almost made up for all the distance with the robot, bringing the game to overtime. But a nano-boosted annihilation from WG was too much damage for Centre to sustain through, letting WG win map 3. Toonie picked up play of the game on Juno.
- Centre started Suravasa strong by zoning WG off the first control point and gaining control, but soon had to retreat after BlakuBlaku goes down. At 99-percent for WG, Centre won a teamfight and took back the point, holding it until they gained full control. Centre made it to point number 2 before WG, and their advantageous positioning aided them in the initial teamfight. WG came back with some ultimates and regained control, only for Centre to regain control and secure point 2. Point 3 followed the exact same pattern, where Centre made it to the point first and got control. Ultimates from both sides were thrown around and WG makes it out of the chaos to gain control. Anticlimactically, a C9 won Centre the third point and map 4. BlakuBlaku took play of the game, boxing through multiple support ultimates.
- In Centre's first map 5 game of the season, there's a lot of pressure hanging over their heads to win Watchpoint. West Georgia, however, went back to their unconventional strategies, which Centre just wasn't prepared for. Centre did get through all 3 checkpoints, but only after taking the game into overtime. On defense, Pharah and Orisa from WG dominated the map, easily getting all 3 checkpoints and acquiring a three-minute advantage for rounds three and four. Centre only had one minute to push the payload as far as they could, but WG's Tracer weaves through and picks off Centre one-by-one. Overall, these two teams were very evenly matched and made for the most entertaining game of the season so far.
Centre 3, North Georgia 0
- Centre initially decided to take control of the lower half of the Oasis map while UNG opted to fight on higher ground. This strategy demanded attention from UNG because they can't give up the point so they all give up on holding high ground. The posture on the point deterred UNG from taking the high ground and future pushes through the primary choke are quickly shut down by Chonkyghost (
Jonathan Kromer) who was ensuring that he had a good position to pick apart their team using Bastion's powerful turret. In the second round Centre was quickly disposed of and UNG took control of the point to start the round. The final fight of the round was incredibly short because UNG had no ultimates to engage with. A mixture of good positioning from Centre and poor ultimate usage from UNG gave Centre the first game of the series.
- Centre opted to try and defend Kings Row for the first half of the round and take a very distant approach to the first point. UNG pushed all the way to just before the second checkpoint before Centre stopped them, using all of their ultimate abilities in the process. While Centre had a rough time making any progress at first, Toonie (
Rashawn Butler) sped things up by using Juno's Orbital Ray and Centre claimed the first point with it. After pushing to the second checkpoint UNG unleashed some highly impactful abilities, but Centre was able to navigate around most of their use and re-engage and take that second checkpoint. While UNG tried their best to hold Centre back they were still able to catch some players as they strayed away from safety and were able to win the second game.
- Upon winning the first fight on Runasapi, Centre was able to reach the first checkpoint before the next fight even began. BlakuBlaku (
Blake Brigham) started fights from in front of the team so there was plenty of room to retreat and Centre wss able to nearly reach the end of the map and win before choosing to retreat. UNG decided to use all five of their ultimates in order to keep their control over the point. Centre regrouped and took advantage of that and fearlessly rush into UNG and resume progressing to the finish line.
Centre 3, Huntingdon 1
- Centre Gold led off Samoa with the usual Rammatra rush composition into an unusual Doomfist composition from Huntingdon. The unexpectedness of Doomfist picked off Toonie (
Rashawn Butler) and gave Huntington first control. A back and forth battle gave Huntingdon control but then goes back to Centre where they finally win the first round. In round 2, Huntingdon tried switching their damage and tank lineup with a Junker Queen, but Centre gained a huge ultimate advantage at the beginning of the round which gives them enough momentum to gain first control and hold it until the end, giving Centre the map 1 win.
- Back to King's Row Centre went, first on the defense. Centre played extra careful against Huntingdon's Junker Queen rush, and fends them off nicely, where Huntingdon feels forced to swap back to Doomfist. This works in Huntingdon's favor and runs over Centre, giving them first point. Centre doesn't give them too much ground, however, as Runner's (
Baxter Keith) Brigitte worked to counter Doomfist. In round 2, Centre attacks and wins the first fight, getting control of the first point. A second fight win was enough to win Centre the map.
- On New Queens Street Centre this time decided to swap it up with their own Junker Queen rush composition, with Runner on Lucio and Toonie on Moira. Huntingdon used a "flyer" type composition, however, with Pharah and Echo. Huntingdon made a large push all the way to the end, but Centre stopped them with barely an inch left. Centre slowly made up the progress, but Huntingdon's multi-angled pressure was enough to secure them a win during overtime.
- On Suravasa Centre decided to go back to what they're used to, but Doomfist got some early picks and took control of the first flashpoint. A huge rally from Runner fends off Huintingdon's next attempt at recontest and secures them point one. Point two was entirely in Centre's favor, as Huntingdon never gains any percentage because of Carp's (
Jacob Carpenter_ Mei headshots onto the opposing Kiriko. Point three was a bit different, when Huntingdon got control first instead and maintained ult advantage. This was enough for Huntingdon to capture this flashpoint. On flashpoint four, Centre wrapped up the game nicely. After they gained control, they were able to hold from 0-100%, where they used all five ultimates to stop Huntingdon in their tracks. Centre won map four and the game. Toonie got play of the game on Juno where they took out an ulting Pharah, saving the team's life.
Centre 0, Kennesaw State (A) 3
- On Lijiang Tower, Centre Gold had to face Kennesaw State's disorienting Doomfist composition. Without a proper plan, Centre could not keep up. The Colonels, still getting adjusted to Kennesaw, lost round one. Round two, however, was different as the team understood that playing safe and together was the only way to come out on top. After an early Tracer kill coming from ChonkyGhost (
Jonathan Kromer), Centre was able to cap the point. The fights went back and forth with each team having their moments, but the crowd control from BlakuBlaku's (
Blake Brigham) Orisa worked to shut down the Doomfist, winning Centre round two. Round three became a battle of the supports on each team. Kennesaw, after being shut down in the last round, mirrored the Orisa tank pick, so it was up to the supports to decide the round. Unfortunately, Baptiste had more long-term utility, and some well-placed amplification matrices took Centre down. Kennesaw won 2-1.
- Kings Row saw Centre have little chance of victory. Kennesaw's Widowmaker was just too oppressive, and without a real check to the character, Centre was picked off one by one. Centre on the attack first did manage to capture the control point after a fight-winning rally from Runner's (
Baxter Keith) Brigitte, but the Widowmaker was too scary to make tons of progress afterwards. On defense, Kennesaw was just overwhelming and progressed at double the pace, taking the win.
- On Esperanca Centre changed their approach and decided to run Junker Queen as their tank, which surprisingly worked well. Kennesaw managed to push the robot the entire way to the end, but Carp (
Jacob Carpenter) and BlakuBlaku squeezed out the teamfight. Centre maked it to overtime where they had to put up one last fight to push all the way to the end, but Kennesaw's Cassidy tore through the team and won Kennesaw the game.
Centre 3, Florida Southern 0 – PBC Quarterfinals
- Round one opened on Nepal, where Centre Gold played an Orisa by BlakuBlaku (
Blake Brigham), Cassidy by ChonkyGhost (
Jonathan Kromer), Mei by Carp (
Jacob Carpenter), Brigitte by Adamah (
Adam Hutchinson), and Juno by Toonie (
Rashawn Butler) team composition. In the first fight, both teams battled for the high ground until Centre decided to drop to the control point giving Centre first control. In the second fight, BlakuBlaku and Chonkyghost cleaned up the opposition after the rest of their team was downed, maintaining control. Centre continued to maintain control with a Blizzard ultimate from Carp in the third fight and won round 1. In round two, FS got an early pick, but Centre turned around the fight. Centre completely held the point again similar to round one, not giving FS a single percentage point. Centre won map 1, and BlakuBlaku got play of the game.
- Centre switched up their normal plan on Paraiso and opts for a dive composition with Doomfist to start off on the attack, but FS held them off and Centre swapped back to their standard, which worked much better. They quickly took the first point after the swap. Centre made solid and steady progress and escorted the payload the rest of the way through the map. On defense, Carp on Widowmaker shut down FS all the way into overtime on the first point, but FS pushed through. Centre held them off before they could get to the second checkpoint, however, and they won map 2. Carp got play of the game with Widowmaker shots.
- Centre gained an early advantage in the first 30 seconds on Colosseo with a kill on support, and gained lots of initial ground with the robot. FS won a fight and tried to regain ground, but Adamah picked off the opposing Brigitte with his own, which forced FS to retreat. Toonie used a well-timed Orbital Ray to get some more ground that Centre used to win the game. This map was defined by Centre's ultimate usage and timing that gave them the upper hand against FS.
Centre 0, Converse (Purple) 3 – PBC Semifinals
- The Ruins map saw Converse open with a team wipe against Centre thanks to some well placed picks from Vader on Widowmaker, easily taking the point first. Vader and Yves on Genji were able to roam around the map unfettered, giving them access to Centre's DPS and supports. The Converse tank Garchomp was able to effectively isolate Centre's tank BlakuBlaku (
Blake Brigham) and then turn on his backline teammates. Round two on Lighthouse opened much the same way as Round one as Converse completely mixed up their comp to prevent Centre from adapting to their strategy. Carp (
Jacob Carpenter) was able to play more effectively against Yves's dominating Pharah by switching to Ashe, but it wasn't enough on its own.
- King's Row saw Carp with a massive countersnipe on Vader to start the match, giving a chance for Centre to quickly get on point.However, Converse once again showed their excellence in isolating the tank from their backline. BlakuBlaku unfortunately got caught out and taken down by the combined force of Garchomp on Roadhog and Chance's Biotic Grenade preventing him from being healed. Centre was able to get one tick off their initial push, but was not able to mount another effective push onto the point before the timer ticked down and sides swapped. Only needing one tick on the point, Converse won the round in just a few seconds.
- Runasapi was the site of the final map and Converse chose a variant of their composition from the second half of the last map, switching Widowmaker for Sojourn for more mobility and close range damage and Kiriko with Baptiste for some longer duration sustain. Centre kept to their normal Cassidy, Widowmaker, Orisa, Juno, Birgitte
Centre did a good job in the first fight of the map, taking a page out of Converse's book and isolating their tank to finally take him down. Centre's push was halted right before the checkpoint though by a devastating ult combo from Garchomp on Mauga and Yves on Reaper, giving Converse control of the point again. Centre tried to use all the ults and other resources they had to stop Converse, but could not quite find the kills they needed. Nevertheless, Centre valiantly halted their advance for a little bit before Vader found some crucial kills on Centre which broke the fight in the Valkyries way, letting them get the robot over the finish line and win the game, and thus the series.
LEAGUE OF LEGENDS:
Centre 2, Mount Vernon Nazarene University 1
- It was extremely back and forth in the early and mid-game, with the kill count neck and neck all the way to the final fight. Centre was much more efficient in generating gold, letting them power up faster and out scale their opponents. Centre won by being fast at starting the fight against Baron Nashor, forcing MVNU to rush to try and stop them from killing it. Therefore, their ADC could not join the fight, allowing Centre to kill 4 MVNU players and getting the Baron, from which they swiftly won the game.
- Centre kept pace for the first 10 minutes of the second game and slowly gained the lead afterwards. MVNU beat Centre in a teamfight at 20 minutes and pulled ahead in kills and buffs and soon after baited Centre into a fight at the river, which the former soundly won. Teamfight after teamfight went in MVNU's favor, though, and they eventually took Baron and won the game.
- The third game was neck and neck for the first 28 minutes, with neither team winning a conclusive team fight. Once again, Centre slowly gained the gold lead by farming more efficiently. ADC "MandaloreTheWise" (
Winter Collins) did his job well, farming gold and buying powerful items until he was a game changer in late game fights. Centre then won another fight at Baron, from which they reinvaded MVNU's base and won the game.
Centre 2, Vanderbilt (JV) 0
- Centre took a small early lead in kills in the first game, but Vanderbilt picked up the first two drakes. Centre really solidified their lead at 17 minutes, winning a big team fight and taking the third drake. Moss Hoss (
Cole Whitt) was an excellent front line skirmisher, helping keep pressure off his weaker backliners. The Colonels finished the game with a victory via a push with Baron buff.
- In the second game Centre took a 9k gold and 13 kill lead by 18 minutes in the game. Centre then took down the first Baron, which allowed them to start their siege of the enemy base, with MetroMina (
Mina Hartman) finishing the ace at the end of the game.
Centre 0, New England Institute of Technology (White) 2
- NEIT grabbed first blood very early in the first game with no other kills until 9:30.The game started fairly even, but NEIT slowly pulled ahead in both kills and objectives as the midgame was entered. Centre was only able to pick up isolated gank kills, while NEIT won most teamfights and got an easy dragon soul. With their 15 kill advantage and soul, NEIT was able to easily pick up Baron and win the game based on its buff.
- An invade teamfight left both teams 1-1 within the first minute of the second game, while strong play in lane by Moss Hoss (
Cole Whitt) allowed Centre to stay tied at 2-2 in the early game. Unfortunately, the game followed much the same pattern as the last. In the end, NEIT got dragon soul and baron buff at the first opportunity, from which they invaded Centre's base to win the game.
Centre 2, East Stroudsburg 0
- Centre got first blood in a 1 for 1 trade to open the game. There were no more kills to eight minutes, but Centre did much better at gathering gold and powering up. Centre's bottom lane due, MadaloreTheWise (
Winter Collins) and orbiterpluto (
Nick Minton) began to show their dominance, winning fights under tower and very quickly sieging their way to East Stroudsburg's base. By 15 minutes they were in Stroudsburg's base, and won the game only a minute later.
- Centre picks up first blood again in the second game, and Centre's bot lane dominance shone even brighter in the match. By nine minutes Centre already had a ten kill lead, a near insurmountable deficit. In each lane, even when Centre was outnumbered, they time and time beat back their opponents thanks to superior mechanics and backup always being close at hand. Like last game, Centre got the first rift herald and used it to siege into Stroudsburg's base very fast. Using it, they win the game only a few minutes slower than the first round, making it their fastest series this season.
Centre 2, Transylvania 0
- Transylvania got first blood in game one, and then both sides got isolated picks. Centre started to get momentum around 10 minutes and gain a solid kill lead, thanks to another strong bot lane performance by MadaloreTheWise (
Winter Collins) and orbiterpluto (
Nick Minton). As teamfights began, Centre continued to dominate, with Moss Hoss (
Cole Whitt) showing off his skill as a playmaker and finisher in these chaotic situations. Centre won every key objective and sieged their way to TU's base, culminating in them gaining the hextech dragon soul, followed by baron buff. With that combination of powerups, Centre quickly broke back into their base promptly destroying the nexus to win.
- Centre got first blood in game two. The Colonels earned an early kill lead, but TU came back as they moved into the mid-game. Centre was once again better able to support their teammates that were in trouble, turning 1v1s or 2v1s into 1v2s or 2v2s that they can win, which is how they kept gaining more kills. By 25 minutes, Centre was just too strong for TU to contest, so the Colonels easily took Baron and finished off their opponent's nexus.
Centre 0, Eastern University 2 – NECC Quarterfinals
- Both teams went for an early invade in game one. Centre's ward alerted them of Eastern's invade attempt, and they avoided engaging a fight they would likely lose. Centre played cautiously in the early game, knowing they would lose most early engagements against Eastern's champions. Therefore, they let Eastern take the first drake. As the game entered the middle stage Eastern started playing much more aggressive, knowing they needed to get a sizable lead to prevent Centre's comp from out scaling them. Eastern began to gain a substantial lead, but Centre turned it around starting with key kills from MossHoss (
Cole Whitt) and MegaNoodles (
Tenghoit Kouch) at a Baron fight, eventually closing the gap and even briefly taking the lead. Centre eventually decides they cannot win a baron fight, and cede it bloodlessly to Eastern. However, that gave Eastern the power they needed to definitively break into Centre's base and unfortunately win game 1.
- Nine minutes into game two Centre earned a ten kill lead, a near insurmountable deficit. Despite both comps being aggressive, kills are slow and few in the early game. Eastern was able to win a few key teamfights around the 20 minute mark, teeing them up to win all the crucial objectives left. Using these they successfully overwhelm Centre's base defenses and win Game 2, knocking Centre out of the tournament.
ROCKET LEAGUE:
Centre 3, Florida State University Panama City 0
- Kicking off, Centre immediately swarms FSUPC. It seemed as if Centre was just getting goal after goal without any sign of them stopping in sight. Cars exploding, cars in the air, the ball speeding towards the goal, Centre had it all down pat and showed they were not going to back down for a second. Centre did not allow FSUPC to score whatsoever, taking match one with their heads held high, feeling confident.
- The second match started off no different with Centre continuing to pressure FSUPC and scoring some sudden goals. FSUPC did manage to catch Centre off guard, noticing a few gaps in their defense. After FSUPC found a gap, Centre adjusted and although playing aggressive, made an intentional move to be more on the lookout in their defense. With this new adjustment, Centre was able to protect their goal for the rest of the match, while attacking FSUPC from all angles.
- In the final match of the night, FSUPC was not going down without a fight. Bumping up their offense, FSUPC managed to find new ways to break through Centre's defense. Having to adjust again, Centre looked to be more calculated and cautious as they needed to win this game to take the match. With what seemed like an uprising from FSUPC, Centre took control of the game and struck down this uprising from FSUPC. Shutting down all chances of FSUPC scoring again, Centre upped the aggressiveness and quickly asserted their drive to win this game. After a final game of potential uncertainty, Centre took the win, thus taking the game as a whole for a clean sweep and quick ending.
Centre 3, Augusta (B) 0
- In the first game, Centre started down 0-2, presenting them with their greatest challenge yet this season. That turned around when a lucky first touch goal got Centre back into the fight. Defensive mistakes from Augusta and great ball control by Centre let Centre tie it up and then lead by two as the game came to a close.
- Duroxy (
Eddie Mora) opened game two with a very impressive goal, passing it up to himself from halfway across the arena. Augusta then tied it up, but Centre pulled ahead once more again due to defensive mistakes from Augusta and Centre's teamwork, letting them win game 2.
- Augusta and Centre each both scored great goals in the early part of game three, leaving them tied all the way till 19 seconds remaining. At 19 seconds, Augusta's players double committed for a block and both missed, allowing Sush (
Grant Walker) to slip in and bring Centre ahead in what would ultimately be the game winning goal.
Centre 3, Lander (Academy) 0
- Centre came right out of the gate with some crazy shots showing off their mechanical abilities. The Colonels play best when applying constant pressure and playing as aggressive as possible. Lander showed impressive defense, saving what was some very close calls, but Centre swarmed and won in an impressive showing of their offensive abilities.
- Same as last game, Centre kept the impressive shots going, displaying their hard work and hours of repetition for viewers to see. Centre had a few gaps in their defense but their offense compensated with the continuous pressure and scoring.
- In the final game, Lander fought back immediately capitalizing on Centre's lesser emphasis on defense. Snapping Centre back into reality, Centre kicked into high gear and immediately scored back to back goals, taking the game.
Centre 3, Huntingdon (B) 0
- Centre showed a dominant play style showing more comfort with flashy mechanics and shots in the first match. Centre continued to find gaps in Huntingdon's defense, keeping the pressure high and playing forward.
-The second game was a much closer affair with lots of back and forth. Despite being down 3 points last game, Huntingdon started displaying that they can keep up with Centre. Centre then had to keep their guard up but continued to play as forward as possible. The Colonels held on to win.
- In the third game, Huntingdon attempted to play even more aggressive than last game, which ended up not working as Centre took advantage of the drop in their defense. Centre kept making some close shots but Huntingdon was able to hold their own near the end of the game. But overall Centre's offense was too overwhelming and earned a win.
Centre 3, Columbus State (B) 0
- Riding the high of winning two games back to back, Centre continued this momentum into the first game against CSU. Columbus State proved to have a strong mechanical and offensive presence of their own, forcing Centre to be more collected. Even though Columbus State had a stronger presence, Centre's confidence was high and dominated the field.
- In game two Centre kept up the aggression making it known they wanted to get a third game win for the day. Columbus State tried to keep up but Centre was everywhere at every moment and just keep scoring.
- Columbus State put up a fight in the third game, making the game more even and showing Centre they could fight back. Columbus State made it seem as if they could attempt to come back in the game, nearly matching Centre's goals in the game. Despite CSU's efforts making for a close game, Centre asserted their chemistry as a team and mechanical abilities to win.
Centre 3, Columbus State (B) 0 – PBC Semifinals
- Going straight into game one, Centre was quickly put on the defensive as Columbus State is in the Colonels' faces. Fighting back, Centre seemed almost hungry to return the favor, trying to regain possession of the ball. Having scored twice and displaying team superiority, Columbus State looked confident and comfortable on the field. Snapping back into reality and grounding themselves, Centre went into high gear, playing more aggressive and putting Columbus State on the defensive. Despite their best effort, Columbus State's defense is exploited and Centre finds a way to take the lead and win the game.
- Riding the high into game two, Centre looked to continue the flow, but Columbus State quickly disrupted it, scoring very quickly. In what looked like an even match, both teams found gaps within each other's defenses, evening the score. In the final minute in what looks like a complete stalemate, Centre was able to penetrate Columbus State's defense and score.
- With tensions high and at game point, both teams tried to show their absolute best in the third game. Centre quickly showed their dominance, scoring goal after goal in just the first few minutes. Columbus State fought back, trying to even the score and fight long enough to play another game. Although Columbus State fought hard, Centre came out on top, winning the game with heads held high.
Centre 4, Florida Southern 3 – PBC Championship
- In the first game, Florida Southern set the pace, immediately scoring, displaying that they wanted to win early. Responding to the aggression, Centre used proactive plays and passes of their own. Nervousness of the start of the match starting to fade, both teams began to look more grounded and in the flow. With many close calls and the ball being seen on both sides consistently, Centre pulled through in the last few minutes.
- Going straight into the second game, Florida Southern took the loss of the first match into their own hands and scored in the first few seconds of the game. Both teams displayed their mechanics and well-crafted team chemistry. With minimal gaps being seen and mistakes being made, both teams were in a power struggle. In the end with a tied score going into overtime, Florida Southern found the final gap in Centre's defense.
- Game three saw Florida Southern with a mental boost from their win in game two. Initially the game seemed to be going even, with both teams scoring and having possession of the ball. But Florida Southern proved to be more on the offensive and gained the lead, taking the win for this match.
- In game four Centre worked to get back on track as they were down a match. Looking to even the score, Centre took Florida Southern head on, but not without resistance. In what looked like a stalemate, Centre scored a goal to take game four.
- Both teams entered game four even looking to take the match. Florida Southern started strong as they found gaps within Centre's defense and utilized their much-practiced mechanics to score. Centre, despite their best effort, was not able to secure a goal, giving the game to Florida Southern.
- Centre had to win game six in order to prevent Florida Southern from winning the match. Finding their flow, Centre showed their dominance on the field, finding goals left and right, the crowd cheering them on. Centre was able to dominate in match six, evening the match score once again, leaving the final match to be played to determine who the champions of the Peach Belt were.
- With tensions high Centre started off strong. Possessions were held on both sides, the teams seeming to be even in this last game. Out of what seemed to be nowhere, Centre found their stride and ran with it. Florida Southern tried their best to come back but Centre kept the ball on Florida Southern's side and continued to grow the lead. In the final seconds, Centre scored, further securing their win and becoming the champions of the Peach Belt.
UP NEXT
The Gold & White have a full slate of games coming up as the season progresses. Visit CentreColonels.com for the full Esports schedule.